Diablo IV Patch Notes — Diablo IV — Blizzard News
HomeHome > News > Diablo IV Patch Notes — Diablo IV — Blizzard News

Diablo IV Patch Notes — Diablo IV — Blizzard News

Jul 13, 2023

The Diablo IV team has been diligently monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.

Hello wanderer, welcome to Patch 1.1.1!

We’ve made quite a few balance adjustments to Classes. Our goals with this patch are as follows:

Skills

Passives

Legendaries

Uniques

Skills

Passives

Legendaries

Uniques

Skills

Paragon

Legendaries

Class Mechanic

Skills

Passives

Paragon

Legendaries

Uniques

Skills

Paragon

Legendaries

Uniques

Minions

We are increasing monster density in Nightmare Dungeons and in Helltide.

Developer’s Note: We are making adjustments to the health values of high-level boss monsters.

Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Developer’s Note: The previous tooltip was a bit misleading as it did not consume the entirety of your mana pool. It will consume as much as it can depending on the number rolled on the affix.

For information about Season of the Malignant’s theme and offerings, which begins on July 20, visit this article.

Items

World Tiers

New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.

General

Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.

General

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Barbarian

Developer’s Note: We recognize this adjustment is a significant decrease to the Hammer of the Ancients Barbarian build, but we do not want its strength to be reliant on an underlying bug.

Druid

Necromancer

Rogue

Sorcerer

General

Helltide and the Fields of Hatred

Items and Aspects

Monsters

Quests and Events

User interface and User Experience

Miscellaneous

We've added more dynamic loading screens with the release of Season of the Malignant. This includes adding more assets to the loading screen, such as your player character.

Developer’s Note: This change is retroactive and the additional renown gain will be applied to characters who have already completed side quests and dungeons.

Developer’s Note: We like where World Tier II has landed overall but are increasing its reward pace to better align with its difficulty.

Developer’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities.

World Tier III Example:

World Tier IV Example:

Developer’s Note: We have observed that the experience bonus rewarded for killing higher level monsters escalates too fast when compared to the relative challenge involved. We still want to reward players for taking on this challenge by encouraging them to participate in powerleveling together instead of one player killing enemies while another member of their Party waits at the dungeon’s entrance.

Developer’s Note: We're looking to increase the danger in Helltide's risk-reward gameplay by making the monsters a bit more challenging and the Tortured Gift of Mysteries harder to open.

Developer’s Note: As our community continues to battle the Burning Hells, the builds emerging from new players have shocked and delighted us. We've chosen to focus Season of the Malignant’s balance updates on clear itemization disparities over redesigns of Class features. The Class changes are largely focused on numeric increases to Skill Upgrades and Legendary Aspects that players haven't yet found compelling. Additionally, we're changing Critical Strike Damage Paragon Glyphs to empower all damage—instead of only Core Skills—to enable more build strategies.There are also a few Class stat decreases on sources which grant extreme amounts of damage, healing, or Unstoppable. In general, we prefer build-specific changes to be bonuses instead of decreases, but we feel these changes are necessary for the overall health of the game. Diablo IV is a game that is continually evolving through its Seasons, thus the adjustments we make will evolve with them.

The following balance updates apply to both the Seasonal and Eternal Realm.

Skills

Passives

Paragon

Aspects

Items

Skills

Passives

Spirit Boon

Paragon

Aspects

Items

Skills

Passives

Book of the Dead

Paragon

Aspects

Items

Skills

Passives

Paragon

Specialization

Legendary Aspects

Items

Skills

Passives

Paragon

Enchantments

Legendary Aspects

Items

Aspects

Items

Monsters

Miscellaneous

Item Affixes

Developer’s Note: Many Affixes are too efficient and are outshining alternatives. We’re looking to refine the outliers, improve the number of meaningful choices on competitive slots, and increase the overall flexibility of items. We know these changes will reduce the total amount of possible power a character can possess, so we'll be monitoring how these changes affect players’ ability to conquer expected milestones throughout the Season.

We’re increasing the availability of the Affixes below to make them easier to include in different builds.

Developer’s Note: The Core Stat bonus on Weapons has been overperforming, so we're pulling back on this bonus.

Developer’s Note: Cooldown Reduction affixes often felt mandatory due to their raw power. We imagine Cooldown Reduction will remain a highly desirable stat, but the penalty for not prioritizing it won’t be as harsh.

Developer’s Note: We're seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build's success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.

Developer’s Note: Disparities in inherent affixes can rule some Weapons out before the rest of their stats are even rolled. These are receiving harsher reductions than their normal affix counterparts to increase Weapon flexibility.

Developer’s Note: Damage Bonus to Crowd Controlled Enemies was overperforming relative to the ease of activating it versus stricter, Crowd Control type-specific affixes.

Developer’s Note: We have seen that skillful players are frequently slaughtering monsters many levels above their own. We want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game. To chase this goal, we're shifting power to many offensive Affixes from defensive Affixes. We know this will make our end game content more deadly, particularly for those chasing our pinnacle boss, an encounter not meant for the faint of heart. Overcoming the pinnacle boss will take every ounce of grit you can muster and all tools at your disposal. We will continue to evaluate feedback from the community and make changes to our combat mechanics.

Developer's Note: We are currently working on increasing the monster and elite density of end-game content and plan to introduce this change early in Season 1.

Developer's Note: We’re continuing our efforts to make all Class builds feel fun and powerful with another round of balance updates. In particular, we have seen community feedback stating that Basic Skills aren’t impactful enough in combat. These changes will not change the fundamental relationship between Basic Skills and Core Skills, but we hope that they help smooth out the leveling experience while we explore additional ways to strengthen them. We are also increasing the power of some Skills that players feel are lagging behind their peers. As we look forward to future updates, we’re monitoring other heavily discussed topics, such as Minion survivability and build parity. Please keep sending us your feedback, and we'll see you in Sanctuary!

Skills

Lunging Strike

Bash

Frenzy

Flay

Double Swing

Kick

Charge

Leap

Iron Skin

Call of the Ancients

Iron Maelstrom

Bounding Slam

Legendary Aspects

Developer's Note: The below includes changes to flat damage Legendary Aspects. These effects scale with Item Power. For example, at 820 Item Power Bul-Kathos' Earthquake increases from 1747-3404 to 2687-3717 damage.

Bul-Kathos

Earthquake

Dust Devil's

Windlasher

Devilish

Iron Warrior

Items

Overkill

Hellhammer

Skills

Earthspike

Wind Shear

Claw

Maul

Lightning Storm

Shred

Wolves

Hurricane

Rabies

Cataclysm

Lacerate

Petrify

Pummel

Passives

Bestial Rampage

Nature’s Fury

Lupine Ferocity

Legendary Aspects

Runeworker's Conduit

Mangled

Seismic-Shift

Blurred Beast

Skills

Reap

Decompose

Hemorrhage

Bone Splinters

Sever

Blood Lance

Bone Prison

Iron Maiden

Corpse Tendrils

Bone Spikes

Raise Skeleton and Golem

Passives

Kalan’s Edict

Rathma’s Vigor

Spiked Armor

Legendary Aspects

Bursting Bone

Flesh-Rending

Fastblood

Skills

Invigorating Strike

Blade Shift

Heartseeker

Forceful Arrow

Barrage

Caltrops

Smoke Grenade

Rain of Arrows

Volley

Passives

Close Quarters Combat

Legendary Aspects

Escape Artist

Umbrous

Items

Eyes in the Dark

Skills

Spark

Frostbolt

Firebolt

Charged Bolt

Incinerate

Fireball

Frozen Orb

Blizzard

Ice Blades

Lightning Spear

Crackling Energy

Freezing Wake

Legendary Aspects

Abundant Energy

Singed Extremities

Incendiary

Snowguard's

Concentration

Items

Flamescar

Staff of Lam Esen

Hello wanderer!

We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:

An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason.

Thank you all for supporting us, and we'll see you in Sanctuary!

Challenging Shout

Bold Chieftain's Aspect

Aspect of the Dire Whirlwind

Gohr's Devastating Grips

Pulverize

Lightning Storm

Grizzly Rage

Obsidian Slam

Calm Before the Storm

Electric Shock

Shockwave Aspect

Crashstone Aspect

Lightning Dancer's Aspect

Blood Lance

Army of the Dead

Blood Wave

Shadowblight

Grim Harvest

Serration

Death's Defense

Raise Skeleton

Golem

Blood Golem

Iron Golem

Hulking Monstrosity

Cult Leader

Twisting Blades

Rapid Fire

Dark Shroud

Dash

Caltrops

Concussive

Repeating

Arc Lash

Teleport

Aspect of Control

Druid Companions and Necromancer Minions

Rare Nodes

Glyphs

All Glyph Bonus scaling has been reduced by ~34%, except for the following:

Back to Top

1.1.1 Build #43794 (All Platforms)Developer’s Note: Developer’s Note: Developer’s Note: 1.1.0c Build #43487 (All Platforms)1.1.0b Build #43391 (All Platforms)1.1.0a (All Platforms) Build #43333 (PC) and #43223 (Console)Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: Developer’s Note: 1.0.4 (All Platforms) Build #42942 (PC) and #42880 (Console)1.0.3a Build #42936 (PC)1.0.3 Build #42677 (All Platforms)Developer's Note:Developer's Note:Developer's Note:1.0.2i Build #42338 (All Platforms)1.0.2h Build #42245 (All Platforms)1.0.2g Build #42200 (PC)1.0.2f Build #42192 (PC)1.0.2e Build #42167 (PC)1.0.2d Build #42131 (All Platforms)1.0.2c Build #42122 (PC)